Guns
Stay on someone's tail and lead your shots. Rapid fire and long range crates bolt gun pods onto your plane.
WW2 dogfights in your browser. Jump in, shoot down, repeat.
Planestorm is not out yet.
Every plane starts with guns. Everything else comes from glowing crates in the sky, and you hold one at a time.
Stay on someone's tail and lead your shots. Rapid fire and long range crates bolt gun pods onto your plane.
Hold an enemy ahead of you until the lock tone, then fire. One hit is a kill, unless they pop flares in time and the missile goes after those instead.
A thick red beam straight out of the nose. Steer it with your plane and it burns whatever it touches.
Twelve seconds of invincibility at full tilt. Any enemy that touches the bubble goes down, and you can lunge at the nearest one.
Also in the crates: air mines to drop on a chaser, flares to shake a missile and, in Base Assault, bombs.
Every plane flies the same, so pick the one you like the look of. Many of them unlock as you level up or with bolts you earn by playing.
Everyone against everyone. First to the kill limit wins.
Red against blue, with the teams kept even. First team to the kill limit wins.
Two bases, four buildings each, flak on both sides. Bomb all four of theirs and the round is yours.
Grab the pinata and stay alive. Your clock only runs while you carry it, and everyone is coming for you.
Every clip is a real round, filmed from cameras around the map.
Alpine valleys, hanging rock spires and floating islands.
Desert canyons, arches and bridges.
Tropical islands around a smoking volcano.
Two stone giants and a broken aqueduct.
A wheel station among dead warships.
Toy planes, under the table and past the cat.